Giganite
Number 133 - 144
- HP
- 131
- STR
- 30
- VIT
- 34
- SPR
- 2
- MAG
- 28
- SPD
- 8
Create a shield to block 80 damage
Top of its line · Illus. Bosgarong
A working counter notebook for OPNeon Games' card shop sim, opened the week 1.0 shipped. Every figure below is transcribed from a saved official changelog, store page or wiki record, and the citation sits next to it.
Direct answer
This is a fan-built database for TCG Card Shop Simulator 1.0. It indexes 242 monster card entries across 2 sets, 12 edition variants each, 80 ghost cards, 117 stock order lines, 9 staff hires and 45 achievements, with working pull-rate and payback calculators.
The sim answers about a dozen questions and each needs a different shape of page: a pull rate wants a calculator, a hire wants a payback table, a card list wants a filterable binder. Six drawers stay open here.
Every monster entry with element, rarity class, six combat stats, evolution chain, artist and the 12 edition variants. Filters combine, and each result set is a shareable link.
Set a pack price and a pull target, get the roll-up chance and expected spend. Ghost slot, foil rolls and the per-10,000 wiki expectation table are all wired in.
License cost, unlock level, rack capacity and pack contents for every orderable product line in the game, sortable by catalog.
Hiring fee against daily salary, restock and checkout speed for all nine recruits, so you can see which hire pays for itself by which day.
All 45 Steam achievements with the unlock condition restated in plain terms; the five grading unlocks are flagged as this site reading of what 1.0 added.
Long-form walkthroughs for the systems the wiki scatters across pages: the 1.0 delta, grading, staff, layout economy, deck building and the boring money questions.
Taken from the completed roadmap printed in the developer's 1.0 announcement. The right-hand column states plainly how much of each line this ledger has catalogued, because a database that quietly skips a fifth of its own subject is not a database.
| System | Before | 1.0 | Coverage in this ledger |
|---|---|---|---|
| Collectible cards | 2714 | 4436 | Base and Destiny rosters itemised. The 1452 cards of the Ascension pack are not indexed here yet. |
| Items to unlock and sell | 77 | 111 | 117 orderable product lines recorded with license cost and unlock level. |
| Furniture types | 21 | 43 | Present in the stock order ledger; layout efficiency numbers are still open. |
| Steam achievements | 40 | 45 | All 45 listed with unlock conditions. The earlier figure is not a separate count anywhere: it is 45 minus the 5 achievements the 1.0 post adds. |
| Playable Tetramon TCG | None | Shipped | 3 to 5 minute matches against a waiting customer at the play table, 50-card decks built at the Workbench, which unlocks at shop level 7. |
| Card grading | Iterating | Complete | Scanner orders, grading flow and the five grading achievements are covered in the grading guide. |
| Decoration options | Limited | Expanded | The announcement counts them, plus 55 community art contest posters. No efficiency data published for either. |
Two figures in that announcement do not close: it moves collectible cards from 2714 to 4436 while naming only the 1452 Ascension cards as the new block, and no source archived here itemizes what covers the rest. This ledger does not guess at the remainder.
Two questions the changelog does answer, since they come up constantly: 0.70 saves carry into 1.0, and there is no cross-save between console and Steam. Multiplayer remains out of scope, single player only, and every customer you meet is an NPC.
These are foil prints. Tip one with the mouse, or watch the demo as it scrolls in.
Number 133 - 144
Create a shield to block 80 damage
Top of its line · Illus. Bosgarong
Number 613 - 624
Earth element deals double damage this turn
Top of its line · Illus. Bosgarong
Number 1213 - 1224
Oponnent discard 1 card, then destroy a field card at random
Top of its line · Illus. Alfianzer
Number 1093 - 1104
Fire element deals double damage this turn, but water element deals no damage
Top of its line · Illus. Nelson K
Stat lines are reproduced from the community wiki records captured on 18 September 2026. Those pages predate 1.0, and the 1.0 changelog lists an "Adjusted Tetramon card stats" entry, so treat these six values as the last published consensus rather than a live dump.
A pack holds seven cards and the seventh slot is reserved for the ghost roll. Editions and foils are separate rolls: a card first lands in one of six editions, then gets its own foil chance, which is why a Foil Ghost at 1 in 20,000 is the pull people screenshot for a month afterwards. Everything below feeds the calculator, so you can price a target instead of reading a table and hoping.
| Edition | Per 10k | Share | 1 in | Published roll |
|---|---|---|---|---|
| Full Art | 23.75 | 0.24% | 421 | 1/400 (0.25%) |
| Full Art Foil | 1.25 | 0.01% | 8,000 | 1/20 (5%) on top |
| Ex | 94.76 | 0.95% | 106 | 1/100 (1%) |
| Ex Foil | 4.99 | 0.05% | 2,004 | 1/20 (5%) on top |
| Gold | 375.26 | 3.75% | 27 | 1/25 (4%) |
| Gold Foil | 19.75 | 0.20% | 506 | 1/20 (5%) on top |
| Silver | 720.50 | 7.21% | 14 | 1/12.5 (8%) |
| Silver Foil | 37.92 | 0.38% | 264 | 1/20 (5%) on top |
| First Edition | 1,657.14 | 16.57% | 6 | 1/5 (20%) |
| First Edition Foil | 87.22 | 0.87% | 115 | 1/20 (5%) on top |
| Base | 6,628.59 | 66.29% | 1.5 | no 1-in-N form |
| Base Foil | 348.87 | 3.48% | 29 | 1/20 (5%) on top |
Read the two forms of the number apart. The rarity list on the same wiki publishes each edition as a one-in-N roll, and that published form is the final column here. This table is the wiki's per-10,000 expectation column and the two do not close. Full Art and its foil partner add back to exactly the published one-in-N figure, but once you add each foil line back, Gold, Silver and First Edition all land under their one-in-N numbers, and the shortfall is absorbed by Base so the column still totals 10,000. What does hold throughout is the split: every edition sits at nineteen times its foil partner, which is the flat one-in-twenty foil roll showing through. The calculator runs on this per-10,000 column because it is the only set here that totals 10,000 and needs no normalising guess.
Every frame below is store media for app 3070070, re-downloaded from the Steam asset CDN and
compared byte-for-byte against the copy this page serves, with the URL and digest written into
researchPack/store-media.json. They are the developer's own
screenshots, not renders made for this site. Card faces elsewhere on the site are schematic
stand-ins, labelled as such, because the in-game art is not ours to redistribute.
Official capture
Official capture
Official capture
Official capture
Official capture
Official capture Exactly what the TCG Card Shop Simulator 1.0 patch added, what the roadmap totals cover, and what changes for a save file carried over from build 0.70.
Updated 2026-09-18 beginnerHow the first week loop works in TCG Card Shop Simulator 1.0: which licenses to buy first, what to open, when to restock and where money comes from.
Updated 2026-09-18 gradingHow card grading works in TCG Card Shop Simulator 1.0: four services, what a submission costs, the real grade odds and the five grading achievements.
Updated 2026-09-18 economyWhy stock piles up in TCG Card Shop Simulator: the markup roll, furniture that cannot sell, shopping lists, customer wallets and nightly price drift.
Updated 2026-09-18No. The 1.0 Update FAQ states that the Tetramon TCG "is only built for you to play against other NPCs" and that "there are no plans for multiplayer in the near future". Card trading does exist, but only as trades with NPC customers, so one person runs one store and any site advertising a co-op mode is not describing this game.
The official changelog raises the collectible total from 2714 to 4436 cards. Of that, 1,452 cards come from the new Ascension pack, which this ledger has not itemised yet.
Ghost cards occupy the fixed seventh slot of a pack. The roll is 1 in 1,000 in a Tetramon Base pack and 1 in 500 in a Destiny pack, and the foil versions sit at 1 in 20,000 and 1 in 10,000.
Yes. The 1.0 FAQ confirms saves carry over from build 0.70. Console and Steam saves do not cross-save.
Three tiers, in descending authority. First, the developer's own words: the Steam store page and news posts for app 3070070. Second, community wiki records at wiki.gg and Fandom, which carry the item-level detail the official pages never publish. Third, attributed player reports, which we only quote when we name who reported it. Competitor fan sites are checked for structure and never cited as a source.
Each raw page is saved to disk the moment we fetch it and its digest is written into the snapshot manifest, so every JSON table on this site is generated from those saved copies by a parser rather than typed by hand. When the sources disagree, or when 1.0 changed something the wiki has not caught up with, the page says so in place instead of picking a number and moving on.
This is an independent, non-commercial fan project. Not affiliated with, endorsed by or sponsored by OPNeon Games. Corrections go to contact@tcgcardshopdb.wiki.